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Written by Francois Guillet
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Wednesday, 27 June 2007 |
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This article is the second in the series that introduce scripting for Art of Illusion. Leave a comment |
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Last Updated ( Tuesday, 04 December 2007 )
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Written by Francois Guillet
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Tuesday, 26 June 2007 |
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This article is the first one of a series that introduces scripting for Art of Illusion. No specific knowledge is required, although obviously some rudiments in Java are welcomed.
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Last Updated ( Tuesday, 26 June 2007 )
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Written by Francois Guillet
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Tuesday, 27 March 2007 |
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This article warns you of classical traps that sent many users into a deep state of despair. Just read this to stay clear of these dangerous pitfalls. Comments (1) |
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Last Updated ( Saturday, 01 December 2007 )
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Written by Francois Guillet
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Sunday, 11 March 2007 |
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This article introduces the PolyMesh manipulator system, its use and the special modes hidden behind obscure key-mouse combos.
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Last Updated ( Wednesday, 14 March 2007 )
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Written by Francois Guillet
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Monday, 19 February 2007 |
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This article deals with the process of unwrapping polymeshes and mapping textures on the resulting flat mesh pieces.
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Last Updated ( Sunday, 11 March 2007 )
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Written by Francois Guillet
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Friday, 19 January 2007 |
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...or "Is it safe to use betas?"
This article describes the version numbering scheme used by the Polymesh plugin so you know what you can expect from a version given its number (particularly when it's "beta").
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Last Updated ( Friday, 19 January 2007 )
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Written by Marc C.
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Tuesday, 09 January 2007 |
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Several users have reported that post-install, AoI won't start. If you are having this problem, try the following advice:
http://www.friendlyskies.net/aoiforum/viewtopic.php?pid=7534#p7534
Seems like some people are running into problems with JOGL. That could be a problem with JOGL, or it could mean there is a graphics card incompatibility/driver problem.
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Last Updated ( Tuesday, 09 January 2007 )
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