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Topic: some parametric texture thing

After messing with textures over the weekend and digging into AoI deeper, I finally figured out how to use equation expressions a little more powerfully than before.

The experiment started when I wanted some more powerful texturing features in AoI, similar to the 3d paint in blender, but defined mathematically maybe.  I was originally going to use small image maps of dots and position them over and over with blended image maps, but that proved very unwieldy.  I had more success with tiled image maps, I could do functions of x or y with the tiled maps scaled down quite well.

Finally after experimenting and digging alot in the manual for expressions in the procedurals, I figured out how to define some equations almost as powerfully as I have done in the past with povray.

This attached image is a color function powered by the spherical expression:

radius-cos(x*x*2+y*y*2)*sin(phi*10)+cos(theta*16)

I'm currently hooked on playing around with these spiral type equations I used to make in povray, I'm going to try to get some interesting materials out of this too, but for now textures are quite fun.

Post's attachments

texturetest1.png, 206.57 kb, 500 x 500
texturetest1.png 206.57 kb, 33 downloads since 2017-08-25 

May it be an evening star
Shines down upon you
May it be when darkness falls
Your heart will be true

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Re: some parametric texture thing

Wow. That looks really cool.  smile

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