Topic: Modelling a dragon
I have had this idea on my mind for some time now. Now that it came up, let's see where it leads to
You can watch these on line, in full screen mode or you can download them and watch at home in their native size (1024 x 768). To download the videos you'll need to create an account on www.viddler.com and login. (I have marked them downloadable to "Everybody", but in Viddler terms that only seems to cover registered users. )
I'm also not fully confident, that I have found the best possible settings for the uploads. Some players might still not read them.
And a fair warning before we start: I'll try to stick to basics, but it's hard on a project like a dragon. So this may take some time ...
Introduction to my AoI Settings -- This shortly introduces a few basic additions to AoI and shows the tool to get them for you.
Dragon Torso (00:11:53) -- How to use mirror modeling in PolyMesh and how to make a basic box-model for an animal's body -- this time a dragon.
Please, leave the model in this state for futher actions
Some needed keypad commands in PME:
- Ctrl+Z = Undo
- Ctrl+E = Edit points
- Ctrl+T = Transform points
- W toggles manipulator mode
- S toggles smoothing mode (if smoothing is set to "Approximating")
- M activates selection tool
- V = selection mode "Point"
- E = selection mode "Edge"
- F = selection mode "Face"
Dragon Body Subdivision (00:17:21) -- Using edge loops, edge strips and subdivision to give the body of the dragon a more distinct look.
Now going for the head... It seems that the good old 20/80 rule applies here too: by 20% of effort you can complete 80% of the job. ...And the other way around
The head will definitely take most of the attention, and I can promise that the head will steal your attention, what ever "living" you might be modelling.
Currently it seems that there will be five videos about the head. - Three availabe so far.
Dragon Head, Basic Mesh (00:14:56) -- You might call this a "Structutural mesh". Extrusion and subdivision to create the basic geometry for an animal's head. Using reference images.
Dragon Head, Subdivision (00:11:22) -- Some detailing and some subdivision work on the head. Referenceimages are starting to take over.
Dragon Head, Eye Area (00:15:11) -- Subdivision modelling around a temporary eyaball.
Next: Still more work on the head to come.
I feel that it should take about one video to make the mouth and then another one to add some finishing details, like the ears. After those: Bat wings
Last edited by peteihis (December 30, 2009, 4:42 pm)