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Ok , I'll work on the code to provide that.
But it depends primarily if the transparency and other BRDF "information" is provided in the ss output other than the diffuse color.
I'll look at it.
Greetings
Alessio
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Hi ,
I've posted a new version of the structure synth translator (the link is the same as above).
In this version , you can apply a material and a texture to the imported structure.
But what it the "added value" instead of do it manually :
If your structure has a lot of colors (lot of textures to import) , the plugin ask you to interactively set up a texture
as a normal texture editor. The plugin will use all the texture and materials parameters setted up by the user , except the diffuse color.
The diffuse color of the texture will be the original diffuse color exported from Structure Synth.
In this way , you can add transparency , glossy reflections etc. to the structure without killing its original colors !
@Jep : Hope this can answer your request 
Some renders (of course)
http://img23.imageshack.us/img23/9607/killer1q.jpg
http://img15.imageshack.us/img15/1548/menger.jpg
Last edited by ezziolai (March 6, 2009, 5:20 pm)
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ezziolai -> this way your plugin will always be the better choice.
Even if Structure Synth can do Obj Export in the future.
Thank you for your work on that!
Harald
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Absoloofly great!
Works well, am rendering a 5hours+ 'city of glass' at the moment, will post when it's done.
Feel flattered you did this just because I asked. You scripters/coders are magicians to me. Leaving me to sit in awe. All while I'll put the new importer to good use 
Thank you, Alessio!
the real life? Is this just fantasy?Offline
Okay, here it is. Took a mere 6 hours with that modest 53.766 glass objects 
Thx once more, ezziolai.
Another one, these mirrors took only some 20 minutes. Also because the object count was reduced to 4600:
Last edited by Jep (March 7, 2009, 5:43 pm)
the real life? Is this just fantasy?Offline
Killer Renders !!!
Greetings ,
Alessio
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Moss 
OK.... I needed to learn a new word of this language to say that, but those pictures made me think of moss. (AND I just learned, what Kate Moss' last name means) 
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ezziolai wrote:
Killer Renders !!!
Allow me then to be lethal once more:
peteihis wrote:
Moss
Ah. Think I see what you mean.. nice analogy.
the real life? Is this just fantasy?Offline
Jep wrote:
Allow me then to be lethal once more:
Killer in the sense they are just beautyful , without other means , hope I wasn't misunderstanded.
Thank you all for the averagely positive feedback.
It's very very nice to make a thing that can be useful for others.
That's one of the magic things of the life , in this case applied to open source software.
Btw programming on aoi platform it's beautyful , provides me sensations like driving a luxury car .
Thanks to all aoi core developers for this.
Greetings
Alessio
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Hi,
Please consider posting your AoI images to the public Structure Synth Pool at Flickr: http://flickr.com/groups/structuresynth/
There are some really great images in this thread, and posting them at Flickr would expose Art of Illusion to the Structure Synth users.
Looking forward to trying the plugin!
Best regards, Mikael.
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Hi Syntopia , and welcome to the forum !!
About me I'll surely post my renders on the flickr structure synth pool.
Thank for the suggestion !
Alessio
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