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Trying out depth of field and coloured lighting (Thanks Jep!)

Spec & Gyaan:
Straight out of AOI. No GI, AO etc. Just DOF. Soft shadows, gloss / translucency turned on. and a camera filter for glow and slight saturation.
The shaft of light is a emiting poly at the back. The pan has a beige coloured light from top and a blue light from below for shadows. Thers also a tiny green spotlight aimed jut above the flower. I was trying to get a subtle highlight.
Textures are procedural. The objects are just pieces arranged to look like they're one object. Move the camera an inch and it'll all fall apart 
The AOI file: http://www.mediafire.com/?wgljkizpk9t
Last edited by g_supreeth (November 1, 2008, 5:29 pm)
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Very nice.
OT: Why the Do fish get thirsty ad on the bottom of images?
Is that a new Imageshack "feature"?
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Interesting scene, good composition, very nice. The other plate of the scale needs a counterweight. It would be nicer if the plant stem would lay on the plate rather than run above the two plate extremeties.
Nice work.
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Thanks Francois. Yeah it needs a counterweight or at least it needs to weigh down a bit. Also wont the plant stem become a bit ropey if it slid all the way down to the pan. It's droopy at the head of the stalk because of the weight of the flower.
What do you think?
Also, how do I apply HDRI lighting from HDRI files? If I load it in the environment, it turns up in my backgrounds. How can I only use the lighting information without it turning up in the backgrounds?
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I'd like to light this using HDRI. But how?

And a slightly larger version (I aborted the render because of the time it was taking):

The AOI file is here: http://www.mediafire.com/?xueez1stzbb
It's a mess because of all those objects floating around because I wanted reflections.
Last edited by g_supreeth (November 3, 2008, 3:59 am)
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g_supreeth wrote:
I'd like to light this using HDRI. But how?
[...]
It is described here. Since this is new to me I tried it with your glasses:
It may not be what you wanted exactly because the hdri does show as environment. I take it it's possible though to setup a partial environment dome to use as light source; load the hdri in the texture of that then.
Still pretty cool for this here birthday cake postcard software hmmm?
I find the background like this very attractive.
Here is the .aoi of this, and thx for the hint into something new again.
Thanks to 'yardan74' for the lighting tut, it's used here as well. The spot may be overkill together with the hdr lighting, it is still a good setup.
Last edited by Jep (November 3, 2008, 4:01 pm)
the real life? Is this just fantasy?Offline
Hey Jep,
thanks much. I'm off to try it myself now.
I like the render, So much more real huh? If you could tone down the intensity a bit, it'd kill the burn inside the glass. Also in terms of composition, you should try and create a vignette if you can. Lead the user from element to element, either through a actual or suggested visual connect. Wow, does that make sense? I'm trying to say that in real life we percieve the connect of elements in a scene. But it's easy to loose that sense in a picture, and that is why composition planning is required.
I'm going to go try your file now. I need to find a map that side lights the model. I'd like to outline the glasses and let the viewer's imagination do the rest.
Thanks mate.
Last edited by g_supreeth (November 3, 2008, 11:59 am)
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