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#1 November 18, 2005, 3:48 am

Sewage Treatment Worm
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Collaborations

As the premier post in this new and exciting FS category, (and a putrid, festering thanks to Marc for it), I'd first like to call to attention my timely and coincidental discovery today, of this bit of news:
http://www.blender3d.org/cms/Newsitem.6 … 960.0.html

With Verse and the Orange project,  (http://orange.blender.org/), that kind of progressiveness (and spirit of mutuality) is enlightening, and inspiring for the possibilities suggested.

And lately, right on here, there has been some formative interest along those lines:
http://friendlyskies.net/aoiforum/viewt … 84&p=2

So if you, yourself, dear reader, and righteous user and/or developer of AoI and other fine, hopefully open source, software, have similar collaborative ideas, suggestions and/or recommendations, or simply need some practical help on a project of your own, this is the place.

Last edited by Sewage Treatment Worm (November 18, 2005, 3:57 am)

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#2 November 18, 2005, 4:18 am

Vidiot
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Re: Collaborations

I startet a little premodeling to find out how to do it best. But not very serious (measured in time used).
But since you mentioned collaborations and Blender, I point you to another project thats going on i the german Truespace community:
http://www.3d-ts-forum.de/wbb2/board.ph … 3&sid=

This should end in a whole video - we´re collecting ideas and finetune the story we had choosen. We´ve one leader who has made some proffessional animations, so we´re high motivated.

Oliver - the project-leader has tried to get some help on international basis, but most of the international Truespace Users seemed to have no time.

Nevertheless,  it´s o.k. to model outside Truespace!
So it would be possible for AOI users to collaborate.
The only drawback is that half of our crew doesn´t seem to speak english,
or just don´t trust their abilities. But I´m willing to translate all german to english (maybe better than babelfish).

I´ll be back when we have set up an english/international thread.

Harald


Don´t start chasing rainbows - get caught by them.
Deutsches Portal für Art of Illusion

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#3 November 18, 2005, 11:30 am

iammatt
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Re: Collaborations

Hmm, a Cugnot is it then? Lovely smile
I thick collaboration is a great idea,
and I'm certainly up for helping.

is it going to be animated?
It would be good.


All the video tutorials are at;
http://www.housepixels.com/aoitiki/tiki … 0Tutorials
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#4 November 18, 2005, 1:05 pm

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Re: Collaborations

OT
Nice Tutorial Matt!


Don´t start chasing rainbows - get caught by them.
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#5 November 19, 2005, 6:53 am

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Re: Collaborations

Edit: I agree. Nice tutorial Matt.

Edit Edit: Didn't read previous posts carefully enough. If we're going to model in any other program than AoI, then count me out. Blender is totally not my thing smile. Otherwise, I'd like to be involved in an animation project, it'd be a nice xperience.

Last edited by scratty (November 20, 2005, 11:35 am)


I'm not a complete idiot.
Some parts are missing.

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#6 November 20, 2005, 11:40 pm

Sewage Treatment Worm
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Re: Collaborations

matt wrote:

I thick collaboration is a great idea, and I'm certainly up for helping.

Great! And welcome aboard. Anything about it that catches your fancy so far?

Rasmus, I use AoI exclusively for all my 3D, but regardless, if we're going to do a collaboration on an AoI forum, it would, at least, seem, to make sense to use AoI where at all possible, especially if we agree that, at the same time as showcasing our talents (and capacities to collaborate online-- a talent in itself smile ), that it showcases AoI.

Vidiot wrote:

Oliver - the project-leader has tried to get some help on international basis, but most of the international Truespace Users seemed to have no time.

scratchchin I had a thought about how the results of the Cugnot Collaboration could conceivably, and potentially lucratively, pique some "external interests"-- from history, automotive and cultural museums, for examples-- for this and future projects... Just a fantasy, perhaps... maybe I tripped over Harald's rainbow. smile

Last edited by Sewage Treatment Worm (November 20, 2005, 11:50 pm)

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#7 November 21, 2005, 6:01 am

Vidiot
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Re: Collaborations

Sewage Treatment Worm wrote:

scratchchin I had a thought about how the results of the Cugnot Collaboration could conceivably, and potentially lucratively, pique some "external interests"-- from history, automotive and cultural museums, for examples-- for this and future projects... Just a fantasy, perhaps... maybe I tripped over Harald's rainbow. smile

Well thats what I call "enterprise-thinking" :-)
But no - I don´t think that this is a hunt for rainbows. Just well thought.
My spare time is just so minimized that I´ve found myself more writing than modeling.
But I´m willing to join the team!
If somebody would provide the scale for example (null objects in the wheel centers and such)
everbody could dl this >prescene< and work parts out.
Similar to a premade autocad szene.

Harald


Don´t start chasing rainbows - get caught by them.
Deutsches Portal für Art of Illusion

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#8 November 21, 2005, 10:35 am

iammatt
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Re: Collaborations

Cool
well. In an effort to get the ball rolling (to start),
to keep things simple hows;
   1 unit = 1 meter
Ok? stupid?

Also, I've found and edited a schematic of a side view. It was the highest resolution I could find.

Here

If it's ok, put dibs on the part you would like to modal.
Who's going to put it all together?
Then who's would like to animate it, if it is going to be animated?
What's the background going to be?
so many questions...

There are loads of useful things (pictures) on this site but I can't read it.


All the video tutorials are at;
http://www.housepixels.com/aoitiki/tiki … 0Tutorials
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#9 November 21, 2005, 10:54 am

Vidiot
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Re: Collaborations

Matt,
head over to to the other discussion where SWT started this thing.
I´ve found the same picture you´ve found via Google´s picture search without the squarepaper(?).
It´s nearly a blueprint.

I guess we can think about an animation, - but first we´ve to setup the model somehow.
Do we need scales? Or just a rough model?
How do our american friends think about meter scale? ;-)

If we had a premade scene, like suggested - everyone can model what he/she likes
and than >somebody< (SWT for example as he started that thing) can put the parts together.

We´ll have a chance though that we end up with 30 tire parts lol

Harald

PS: For a wooden floor there is a free tool from spiralgraphics that I´ve used successfully for determine
what floor to lay in the living room...
Maybe a wooden floor would make it to show the car in a virtual museum.
http://www.spiralgraphics.biz/download_ww.htm

I guess what Spiralgraphics can do could be done in AOI alone - but it´s nice to have those presets with aging presets and such...


Don´t start chasing rainbows - get caught by them.
Deutsches Portal für Art of Illusion

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#10 November 21, 2005, 11:43 am

iammatt
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Re: Collaborations

I think a basic scale will be good, to ease work laying out.

What would the pre-made scene contain?

although I think the 'virtual museum' would look very good when finished


All the video tutorials are at;
http://www.housepixels.com/aoitiki/tiki … 0Tutorials
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#11 November 27, 2005, 3:44 am

Sewage Treatment Worm
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Re: Collaborations

Pardon my delay in responding, as I was out of town...

Incidentally, in considering our personal time-constraints, I nominate to have the project "fluid" and deadline-free, if as professional in quality as we can.

The schematic is good, and it has a scale which is fine for me. A tentative idea I just had while typing this, was to trace the whole side-view with curves in AoI, or vectors (for export to AoI) in a 2d vector/SVG program, as guides (maybe adding Null objects too?). Thoughts? I can and would be willing to do that, and I imagine that it could then be scaled fairly easily and accurately.

As for other schematics or images that we come across that we want to subsequently use, I suppose that we could simply adapt them.

The virtual museum concept would be nice for still images as well as an animation, but perhaps the accident and its setting could also be recreated, possibly even for an actual museum to want to purchase, given sufficient authenticity.

What do you guys think about roles? Would you like to have the project run that way, or would you rather have it run more informally? And what (tasks) do you feel comfortable with, good at and/or feel like doing, if any in specific?

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#12 December 4, 2005, 1:47 am

Sewage Treatment Worm
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Re: Collaborations

iammatt wrote:

Also, I've found and edited a schematic of a side view. It was the highest resolution I could find.
Here

Matt, I clicked on it, but it didn't come up. It was good and I'd like to get started with it with tracing curves over it, if that's ok with you guys. Could you repost it?

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#13 December 4, 2005, 10:14 am

iammatt
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Re: Collaborations

Sewage Treatment Worm wrote:

Matt, I clicked on it, but it didn't come up.

Hmm I don't know why it's not working...
but nevertheless I've put it on a different host (more reliable)

http://www.geocities.com/matt03020/Slide1.jpg


All the video tutorials are at;
http://www.housepixels.com/aoitiki/tiki … 0Tutorials
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#14 December 4, 2005, 2:35 pm

Sewage Treatment Worm
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Re: Collaborations

Got it, thanks!

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#15 December 12, 2005, 3:44 pm

iammatt
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Re: Collaborations

I've modeled some of the cognot

http://iammatt.atspace.com/images/wheels.jpg

The Back axle and wheels. the texturing is just to show the parts

please download it
Here
elaborate and expand if you want smile
I've used the scale as
1 unit = 1 meter
on this picture (the same as above)

Well it's a start

laptop

Last edited by iammatt (December 12, 2005, 3:45 pm)


All the video tutorials are at;
http://www.housepixels.com/aoitiki/tiki … 0Tutorials
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