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I'm implementing holograms to replace trees and hairy objects.
I learned to use it by intuition. But i'm not getting the entire image for the houses i pictured.
The way i use holograms i:
- making a hologram cylinder.
- define a new texture, based on a png image (an image mapped texture, with alpha channel)
This is what i got:
btw: It's pretty much faster than using real 3d objects!
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Mh... they render ok in a new file...
But in the first picture they don't seem to be intercepted by nothing... Notice that the houses goes through the hills... but they should allow seeing the highest part, don't they?.
edited: i just tested the scene avoiding the houses to touch the ground, and they renders entirely. But i need them to touch the ground because they have a transparent space below'em.
Last edited by mayid (January 16, 2010, 6:42 pm)
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Hello Mayid,
...using the hologram plugin is a good idea.
Maybe it helps to add ground and some hassocks to prepare the texture for the hologram like this:![]()
I like to use MyPaint for texture painting. It is Open Source and has a lot of nice brushes for painting grass, plants and trees. http://mypaint.intilinux.com/ Maybe you will like it, too.
Kind regards
Siri
...but what is going on there?
Will they eat the dragon instead of the goat? I can't believe that. Hope it ends up like this: http://www.youtube.com/user/DreamworksO … 03Eop4FPPo 
Last edited by Siri (January 17, 2010, 3:46 am)
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Hey! I'm downloading MyPaint. I was getting amused to paint.NET, but it fails saving the png files in the appropriated way, so i cannot use the alpha channel with aoi (if i save the file with paint.NET). So i needed a light editor.
I don't know about the ground... It'll maybe looks sloppy... but i'll try.
Ps: Jajaja! Very nice movie! We should start to think in building some trailers to, don't you think?
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I draw the grass, and i think it's a good idea for cartoon style 
Anyway, the holograms are still not handy. There's a space under the picture, and they got cut easily.
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I have also had issues with hologram objects, especially when there are a lot of them in the scene. I have mostly stopped using them as a result.
They have a huge amount of power however, and are great for some things such as smoke.
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