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#706 February 2, 2010, 11:05 am

mayid
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From: Argentina
Registered: March 29, 2009,
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Re: PolyMesh Development

That works perfect! Thanks Utrrr... A couple of days ago i searched "shortcuts" in the forum whit no luck. And i even tried to write the key myself but... i just was diving code and playing a bit.


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#707 March 19, 2010, 8:13 am

mateo
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From: Darling Downs Australia
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Re: PolyMesh Development

Hi
Thats cool! I love this shortcut!

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#708 March 19, 2010, 8:52 am

mayid
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Re: PolyMesh Development

I also wonder about a shortcut for Smoothing and Unsmoothing. Is there any?

And i ask another feature:
- clipping at the center while in mirror modeling.

And some details:
- It would be nice to "convert to PM" through the Object list. By now we can only do that from the top menu.
- Could the editor be opened in full screen by default? That way the ok & cancel buttons would be handy.

Mh... and just to remember:
- There's a bug with meshes. They sometimes moves out of there place while opening a texture dialog...
- there's an export option (in quads) that shouldn't be there.

These days i tried UV Unfold. It's just great. PM is truly necessary.

Last edited by mayid (March 19, 2010, 8:58 am)


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#709 March 19, 2010, 1:15 pm

fpgui
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From: France
Registered: November 2, 2004,
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Re: PolyMesh Development

mayid wrote:

I also wonder about a shortcut for Smoothing and Unsmoothing. Is there any?

'S' key toggles live smoothing in editor view. It does not modify the smoothing setting, it just allows to see the unsmoothed mesh 'on the fly'.

mayid wrote:

- There's a bug with meshes. They sometimes moves out of there place while opening a texture dialog...

I think this on is on AoI side and not on the PME side.


Francois

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#710 March 19, 2010, 3:10 pm

mayid
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From: Argentina
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Re: PolyMesh Development

Ok. I would be sure too, but a couple of days ago we talked about that in here:

http://www.friendlyskies.net/aoiforum/v … hp?id=2202
http://www.friendlyskies.net/aoiforum/v … 02&p=2

The "S" key works perfectly. Thanks.


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#711 March 19, 2010, 5:01 pm

Vidiot
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From: Hamburg
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Re: PolyMesh Development

fpgui wrote:

I think this on is on AoI side and not on the PME side.

I´m sure we might find out what already was said about that issue in this monster thread.
As a matter of fact: PME meshes move - other AoI objects don´t do it.

For a newbie it looks like it is the fault of PME - at least it´s irritating.


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