Friendlyskies AoI Forum

You are not logged in.

Announcement

#1 November 4, 2008, 10:14 am

yardan74
Organic VST-Plugin
From: Tampere Finland
Registered: April 15, 2005,
Posts: 320
Reputation :   
Website

Glass...

I was inspired by this.

http://www.kuukahvila.com/gallery/albums/userpics/thumb_klasi3.jpg
*Click!*

Scene file here

smile


"With sufficient thrust, pigs fly just fine."

Offline

 

#2 November 5, 2008, 5:52 am

g_supreeth
Frequent Flyer
Registered: October 17, 2008,
Posts: 26
Reputation :   

Re: Glass...

Hey Yardan, nice. very painterly render. How did you manage that?
I also like how the ground fuses neatly with the background.

Last edited by g_supreeth (November 5, 2008, 7:33 am)

Offline

 

#3 November 5, 2008, 11:45 am

yardan74
Organic VST-Plugin
From: Tampere Finland
Registered: April 15, 2005,
Posts: 320
Reputation :   
Website

Re: Glass...

g_supreeth wrote:

Hey Yardan, nice. very painterly render. How did you manage that?

Thanks.
Painterly.. Hmm.. Most of such impression is caused by the bumped texture on the glass.. it is a happy accident. Also the flat meshes with emissive texture that I used to light the scene might have something to do with it too.. And some Gimping. But not that much actually. smile


"With sufficient thrust, pigs fly just fine."

Offline

 

#4 November 6, 2008, 3:26 pm

ezziolai
Forum Consultant
From: Italy
Registered: February 15, 2007,
Posts: 148
Reputation :   
Website

Re: Glass...

Cool ! here's my attempt :

http://img84.imageshack.us/img84/9376/bhicchierejr4.th.pnghttp://img84.imageshack.us/images/thpix.gif

I thinked It's unuseful to start a new thread whith the same argument .
Tell me if I'm wrong !

Glass Contest !!!

Alessio


42

Offline

 

#5 November 6, 2008, 4:01 pm

Truth
Mad Scientist
From: Parallel universe
Registered: December 22, 2007,
Posts: 351
Reputation :   

Re: Glass...

Beautiful.  here's mine:

http://img88.imageshack.us/img88/2687/pureglassqi6.th.jpg


-----------------------------------------
guitar snowglomp laptop zzzz
_____________________________

Offline

 

#6 November 6, 2008, 10:15 pm

Blacklemon67
Ion Cannon Aimer
From: General Toronto Area
Registered: May 8, 2007,
Posts: 620
Reputation :   
Website

Re: Glass...

I'll try sometime soon, but it's very late here and I gotta get up at 6:00! Bleah, I only get a 7 hour sleep. :grouchyface:


I'm on a wireless router so I'm kinda slow (duh.. *drool*)
My bolg: http://bl67.myvnc.com Updated sometimes. Subscribe to the RSS feed.

Offline

 

#7 November 7, 2008, 6:22 am

yardan74
Organic VST-Plugin
From: Tampere Finland
Registered: April 15, 2005,
Posts: 320
Reputation :   
Website

Re: Glass...

Very good!
Keep it coming and tell us how did you do it.

Mine was

GI: Ambient Occlusion, Rays to sample.. 4
Anti alias: min 4 max 16
Gloss/translucency and Soft shadows checked..

And Max Ray Tree Depth set to 12 0r 16 to avoid black areas in side the glass..

Tip of the day: tongue
Remember to put something to be the environment texture to get some reflections.. smile
And if you use emissive textures to illuminate the scene put at least one regular light somewhere to avoid noise. smile

<edit>
Or do you want me to make 'An Offical Light and Rendering Workshop' out of this?
</edit>


"With sufficient thrust, pigs fly just fine."

Offline

 

#8 November 7, 2008, 5:13 pm

Blacklemon67
Ion Cannon Aimer
From: General Toronto Area
Registered: May 8, 2007,
Posts: 620
Reputation :   
Website

Re: Glass...

Mine:
http://www.friendlyskies.net/aoiforum/uploads/thumbs/219_glass.jpg

Put a drink inside, a cool drink (as you can see the ice on the bottom of the cup)

I tried to get the scene to be more blue then red to emulate a freezer. I might add ice to the bottom, but I don't know how to get that effect D=


I'm on a wireless router so I'm kinda slow (duh.. *drool*)
My bolg: http://bl67.myvnc.com Updated sometimes. Subscribe to the RSS feed.

Offline

 

#9 November 7, 2008, 5:22 pm

ezziolai
Forum Consultant
From: Italy
Registered: February 15, 2007,
Posts: 148
Reputation :   
Website

Re: Glass...

HI Yardan ,
I've used ambient occlusion , 4 rays also.
AA 8/256 to reduce noise and enhance subpixels details.
Max rays bounce to 128 to avoid black holes inside glass...
I've mistaked the DOF parameters , and the result is that the subject is lightly blurred....
I've corrected this with a sharpen up in gimp .
Also in gimp I've slightly desaturated image , to provide more time-used colors , and a
colorization.
I avoid HDRI , since I love to create realistic images starting  from nothing dependent with reality , in this case the HDR photo.
To provide reflections , I've setted up an environment texture (Truth's skies ) and builded a one-minute modeled polymesh structure with some holes to make  light enter. Finally a large radius light setted up a great distance from the scene (80-90 units) with yellowish tone , to provide soft shadows .

  aoiguy


42

Offline

 

#10 November 7, 2008, 5:36 pm

Blacklemon67
Ion Cannon Aimer
From: General Toronto Area
Registered: May 8, 2007,
Posts: 620
Reputation :   
Website

Re: Glass...

Woops! Here are my rendering parameters:
Ambient Occlusion, 16 rays
AA medium 4/16; Gloss/Translucency; Depth of Field; Soft Shadows all on
400 by 300
0.02 surface accuracy
no Post-Processing.


I'm on a wireless router so I'm kinda slow (duh.. *drool*)
My bolg: http://bl67.myvnc.com Updated sometimes. Subscribe to the RSS feed.

Offline

 

#11 November 7, 2008, 6:06 pm

marcc
Count of Monte Carlo
From: Northern California
Registered: November 2, 2004,
Posts: 1995
Reputation :   
Website

Re: Glass...

Nice job everybody! Cool to see all the examples here. I tried some ice cubes a while ago. They were tricky. I had to increase the Max Raytree Depth (under "Advanced" in render settings) so they wouldn't turn black. :-) I could have modeled them better too (they look a little too smooth), but I didn't have too much time.

http://www.friendlyskies.net/aoiforum/uploads/thumbs/2_nalgene4.jpg

Don't remember my render settings...

Offline

 

#12 November 7, 2008, 7:14 pm

Blacklemon67
Ion Cannon Aimer
From: General Toronto Area
Registered: May 8, 2007,
Posts: 620
Reputation :   
Website

Re: Glass...

I'm working on my cup, I made a new render with a different ice texture, a background image and a bigger canvas. But the background was taken off of Deviant Art so I gotta wait until the artist says it's OK to use.


I'm on a wireless router so I'm kinda slow (duh.. *drool*)
My bolg: http://bl67.myvnc.com Updated sometimes. Subscribe to the RSS feed.

Offline

 

#13 November 8, 2008, 12:57 am

Truth
Mad Scientist
From: Parallel universe
Registered: December 22, 2007,
Posts: 351
Reputation :   

Re: Glass...

cool !

My render settings were :
Anti aliasing = max

ray tree depth = 10

No AA or GI

No environment / other objects in scene

TRICK : A spot light with decay rate:0, intensity:5, cone angle:180
facing vertically upwards, placed just above the ground, at a place opposite to camera, behind all glass objects.
gives nice reflections.

highly specular texture is the key.


-----------------------------------------
guitar snowglomp laptop zzzz
_____________________________

Offline

 

#14 November 13, 2008, 8:04 pm

Blacklemon67
Ion Cannon Aimer
From: General Toronto Area
Registered: May 8, 2007,
Posts: 620
Reputation :   
Website

Re: Glass...

Ok, I got permisafications:
http://www.friendlyskies.net/aoiforum/uploads/thumbs/219_glass2.jpg
The rendering settings are the same.


I'm on a wireless router so I'm kinda slow (duh.. *drool*)
My bolg: http://bl67.myvnc.com Updated sometimes. Subscribe to the RSS feed.

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2005 Rickard Andersson